
MadeMan is a third person shooter video game developed by the UK company SilverBack Studios and published by Mastertronic and Aspyr for PlayStation 2 and Windows. MadeMan Game Based on the world of organized crime, this game will cast you in the role of Joey Verola as he rises through the ranks of the mafia. The game is set in the New York underworld of organized crime in the Mafia. The storyline is written by crime author David Fisher with collaboration from former mafioso Salvatore "Bill" Bonanno. The player assumes the role of Joey Verola, a former soldier, as he is indoctrinated into the world of American organized crime and must relive his life every moment, every kill as he rises through the ranks to become a Mademan. The storyline spans three decades of his life, from the horror of Vietnam to the urban jungle of Brooklyn.
Rarely
has an action game squandered such a solid concept as Aspyr and
Silverback Studios' MadeMan has. Gangland shooters should be a pretty
easy thing to put together at this point, yet Made Man is proof positive
that with the right amount of indifference and general disdain for the
game buying public, you can still make complete dreck out of a seemingly
foolproof concept. The weirdest thing is that by all accounts, Made Man
shouldn't have ever come out. This is one of the last few games now
defunct publisher Acclaim had in the pipes when it went under a few
years back. Now Aspyr has resurrected its unfinished corpse, yet
apparently it didn't bother to have anyone fix it up beyond what was
necessary to make the game install and load up. From its buggy,
intensely frustrating gameplay to its near absent production values,
Made Man is a flat out mess across every category.
Shooting
brain dead mafia thugs while listening to an inordinate amount of
heavily accented cursing yep, that's Made Man in a nutshell.
Made
Man tells the story of Joey Verola, a longtime Mafia crony who's on the
verge of being "made." Most of the story is a series of flashbacks that
Joey recants to a friend while they drive through New York. What,
exactly, the whole plot is actually about is never terribly clear. The
game jumps around a lot, and the cutscenes aren't scripted well enough
to properly extrapolate on what's going down. One minute you're
hijacking a truck in North Carolina; the next you're in the middle of the Vietnam War.
The in between bits of narration try to set all this up into an
overarching tale of gold buried in a coffin and rival families in
cahoots with federal agents to take you down,
but it's all very disjointed and, after a while, insufferable. The lone
positive is that Joey is voiced by a solid actor who seems to be
channeling Goodfellas era Ray Liotta
at times, and he sells the character as best he can. But every other
actor hams it up so badly, and the plot itself is so scattered and
unintelligible, that the whole thing is downgraded to somewhere between
Godfather III and Corky Romano in the lexicon of mob fiction.


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